Strife Patch 0.4.2 Changelog
Here are some early patch notes for you guys. This patch will be deployed on Tuesday September 30th at 900am EST! You can expect about 30 minutes of downtime. In case you haven’t tried out Strife yet you can do it here – https://strife.com/create?raf=6EAE9RJE
- ==New Content==
–Jin She: Jin She is an aggressive melee caster who deals sustained area damage. She specializes in ganking, and her abilities allow a master to create jaw-dropping moments. You can check out her Dev Blog and Hero How-To here.
–Gokong: Gokong is a trickster specializing in attack damage. His ability to be everywhere and nowhere on a battlefield makes him a lethal yet evasive threat. You can check out his Dev Blog and Hero How-To here.
–Nikolai: Nikolai punches things. Nikolai smashes things. Nikolai picks enemies up and puts them down. You can check out his Dev Blog and Hero How-To here.
-Game disconnected or “Connecting To Strife Server” interface updated to now show specific errors. Also has new textures, logos and a handy reconnect button
-Added UI functionality to the “Escape” and “Enter” keys that enables numerous intuitive actions like backing out of OR progressing through certain menu items
-The account icon selection screen has been redone to show all possible account icons at once, including icons not yet owned
-Added 3 End Game “All Chat” Emote Buttons – “Sorry!”
-Hero ability buttons have a been given a more attractive charge bar graphic
–Zidek Charge: Stun duration changed to 0.8/1.1/1.4/1.7 from 0.8/1.2/1.6/2.0 seconds
-Base mana increased to 288 from 240
–Anchors Aweigh: Radius increased to 215 from 200
We made these changes to increase Caprice’s performance at lower skill levels while having minimal impact at the higher skill levels.
–Imminent Boom: Stun time increased to 1.4/1.7/2.0 seconds from 1.2/1.6/2.0
This change should assist in increasing the reliability of Carter’s ult in the early levels.
–Inertial Sword: Now draws turret aggro when used to hit an enemy hero
-Minerva’s Base Health Regeneration has been increased by 1 per second
We buffed Minerva’s regeneration to help her in the laning phase similar to the recent buffs to Shank.
–Shock Field: Stun duration increased to 0.75/1/1.25/1.5 seconds from 0.6/0.9/1.2/1.5
This should increase the effectiveness of his Shock Field in the early levels and provide benefits similar to Caprice’s buffs this patch.
-Bounty gold gained from kills reduced to 66/66/100 from 100/100/150
The gold Fitz was providing was competing too directly with that provided by Luster.
-Attack Speed reduction to 20% from 15%
-Duration increased to 8 seconds from 6
-Duration tooltip now correctly reads 3 seconds instead of 3.5 (was already hexing for 3).
-Hexbane now gives zero Health, down from 110.
-Power granted to 10 from 6. Armor and Magic Armor reduction to 30% from 25%
Sweeping Changes To Lifesteal
–Vampiric Dagger: Now grants 15 Armor
–Berzerker’s Mask: Increased Vampirism to 10% from 9%
–Zealot’s Blade: Vampirism Enchantment Cost is now 380 gold down from 420
–Crushing Mace: Vampirism Enchantment Cost is now 225 gold down from 250
–Woundsplitter: Vampirism Enchantment Cost is now 380 gold down from 420
–Blood Pendant: Vampirism Enchantment Cost is now 150 gold down from 165
Overall, Lifesteal was slightly too weak and in response we made these sweeping changes.
-Pincer and Inertia Boots now used 1 unified effect. Added text popup to effect (“CC Clear!”).
- ==Neutrals, Environment, and Objectives==
-Neutral experience increased by 10%
This was done to make Jungling a bit more viable, while keeping the goals of it being an option and not mandatory.
-Krytos now disarms the tower upon leaping to it instead of waiting for the first attack
-Krytos survivability increase by about 10%
-Cindara’s HP now scales by an additional 10%
These changes are to compensate for the increased player GPM from the hero kill changes made previously. By increasing player GPM, we effectively nerfed krytos & cindara and found them to die a little too easily.
- ==Bug Fixes==
-A number of fixes were implemented that should optimize the fluidity of menu changes and quickness of client to backend operation.
-Assorted PhysX, Hairworks and Fog optimizations were added, along with a few code changes that resulted in memory savings.
-Changed pings to prevent spamming hero audio on pings made in rapid succession
-Fixed an issue that was causing Shank’s ultimate sometimes draw a line to the origin of the map
-Mystic Dagger now works with Hale’s Inertial Sword
-Shanks manacle now only transmits data on his ultimate instead of all of his abilities