Strife Open Beta Patch 0.4.7 Changelog

Strife Open Beta Patch 0.4.7 Changelog

This patch brings two new pets to the Strife arena, along with a fierce rivalry between them. Tink buffs towers to bolster their defenses and Plunder buffs brawlers to break through them. Who will you be bringing with you to the battlefield next patch? Defend or Destroy?

Want to unlock exclusive icons for these pets? Keep an eye on www.strife.com for more details on a Pet Battle challenge! We put Plunder and Tink in a head to head brawl and the winner will be the pet with the most unlocks by the community. You’ll get icons based on which one you unlock: win or lose. This battle will only last one week so unlock fast to claim your prizes and settle their rivalry!

==New Pets==
Plunder
Plunder is a new pet who focuses on pushing down lanes. With a strong mix of defense and the ability to buff allied brawlers, players who like to buckle down in a lane and apply constant pressure will excel with Plunder.

  • Promote (active): Applies a buff to 5 allied creeps, granting them bonus attack damage, attack speed, and health for 15 seconds.
  • Pillage (trigger): Attacking an enemy hero or structure grants a small amount of gold.
  • Resilience (passive): Passively grants magic armor

Tink
Tink excels in defensive abilities that help heroes hold down towers when outnumbered. He also offers powerful anti-crowd control and regeneration effects. If you ever play heroes who struggle defending towers, you’ll benefit immensely from having Tink by your side.

  • Enhance Defenses (active): Applies a buff to target allied tower which grants it temporary bonus damage and splash damage.
  • Brace for Impact (trigger): Upon getting stunned/slowed, gain Crowd Control reduction for 3 seconds.
  • Augmented Repairs (passive): Passively improves the bonus from Out of Combat Regeneration.

==New Gear Sets==
Lady Tinder
-Mushroom Gear Set

Bastion
-Jousting Gear Set

Minerva (gear set update)
-Tron Gear Set: Updated with a new shader that gives off a shimmer effect

==New Dyes==
Lady Tinder
-Mushroom Gear Set: Blue, Orange, Pink dyes added

Bastion
-Jousting Gear Set: Blue, Orange, Black dyes added

Harrower
-Original Gear Set: Blue, Pink, Black dyes added

==Heroes==
Carter
Rocket Barrage (Q): Damage reduced from 75/100/125/150 to 70/95/120/145
Yak Attack (W): Range reduced from 1000 to 850

Moxie
Astral Winds (E): The time for the speed boost (tapered effect) has been increased from 2 seconds to 3 seconds
Catastrophe (R): Cast time increased from 200ms to 300ms (this was to let the animation actually finish)

Moxie deals his damage by avoiding enemies and dealing damage over time. In order to achieve this, he needs to be able to avoid getting locked down. We felt his speed boost was tapering off a bit too fast.

Vex
Swarm Shot (Q): Mana cost reduced from 70/80/90/100 to 70/75/80/85

Blazer
Ion Cannon (Q): Damage increased from 115/160/205/250 to 115/165/215/265
Ion Cannon (Q): Cooldown decreased from 15 seconds to 13 seconds
Ion Cannon (Q): Projectile radius increased from 135 to 140
Overcharge (E): Bonus damage reduced from 55/70/85/100 to 45/60/75/90

We want to shift some of Blazer’s effectiveness over to her Ion Cannon. Hopefully this will encourage players to consider maxing Ion Cannon more often.

Fetterstone
Crystal Shot (Q): Damage reduced from 50/70/90/110 to 50/65/80/95
Crystal Shot (Q): Mana cost reduced from a flat 60 to 45/50/55/60
Splinter Shield (W): Range reduced from 1000 to 800
Splinter Shield (W): Max HP Shield increased from 12/16/20/24% to 15/20/25/30%
Explosive Rounds (R): Damage reduced from 36/48/60% to 30/40/50% but rounds increased from 8 to 9

Splinter Shields range feels slightly long. We want the timing of this skill to favor responding to incoming damage rather than spamming it for ranged harassment. We also felt Fetterstone’s damage was slightly high.

Ace
Spincicle (Q): Mana cost reduced from 60/70/80/90 to 60/65/70/75

Rook
Grappling Hook(Q): Damage reduced from 75/100/125/150 to 50/85/120/155
Deliverance (R): Damage reduced from 220/295/370 to 200/265/330
Deliverance (R): The stun will scale slightly worse at closer ranges, the minimum down from 1 second to 0.75 seconds

The goal here was to dampen Rook’s early game burst damage slightly, without affecting his late game too much. The combination of less stun time and a bit less damage should make surviving Rook early game slightly more likely.

==Items==
Golden Protector
-Base Armor decreased from 40 to 30
-Base Health Regen increased from 3.5 to 5
Focus Enchantment: Increased from 10 to 12 but rather than 3.5 removes a full 5 Health Regen

Inertia Boots
-Health increased from 250 to 300

Mystic Dagger
-Increased Power from 6 to 8
-Bonus damage on attack decreased from 50 damage to 45

Pyrostaff
-Cast time decreased from 200ms to 100ms

Power Conduit
-Power decreased from 32 to 29.
-Enchantments have been adjusted for the power reduction
-Mana recharge on kill/assist increased from 20% max mana over 5 seconds to 25% of max mana over 2.5 seconds.

==User Interface==
Cursor Visual Update
-In game cursor has been updated to help keep it more trackable while playing.

==Bug Fixes==
-Fixed a bug allowing Trixie to Barrel Roll further when pathing around terrain
-Fixed multiple bugs with enchantments for Mystic Dagger which allowed the proc effects to trigger on multiple enemies.

SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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