Season 4 Syndra Guide
Welcome to my Season 4 Syndra Guide For Mid, this time ill be also featuring a custom skin called Poro Overlord Syndra, which was made by SynSeia you may download the skin from here – http://leaguecraft.com/skins/40783-poro-overlord-syndra-v-1-0-full-remodel-particl.xhtml. In this particular season Syndra has been seen there and there on competitive play and this is due to her extremely good 1v1 laning phase and powerful DFG which allows her to do so much burst damage to single target.
Item Choices & Build
What i start from always pretty much is either boots and pots or Dorans ring and pots. Boots are just for matchups that are bit scary and you want to avoid jungle early game. After this you build out to Athene’s and quickly after DFG. Cooldown Reduction is very important aspect of Syndra’s kit. After this you go to Rabadon’s and Zhonya. For last item if your team can protect your well you should take Void staff, but i prefer Rylai since i like to kite and catch people.
Pretty normal stuff on masteries side, one alteration which you can make on this tree, is to change enhanced recall to trinket/ward range mastery. This is fairly optional point, but it has lot of significance, the other change is to remove movement bonus and just take mana regen. Offense tree is very important and you shouldn’t touch it, you practically could remove Enhanced Armor and take something out of utillity tree but i advice against it.
So there is multiple options for masteries, especially on the seals spot. There is 3 optimal choices for this specific rune build (Varies on the match-up on midlane of course)
- Armor Per Level (If your against AP)
- Armor Flats (Against AD)
- Health Per Level / Health Flats (In all matchups if you want)
Rest of the runes in this build are normal and shouldn’t be touched unless you lack that specific rune currently. You may change glyphs to magic resistance, but i think that removes burst and 1v1 kill potential bit too much.