Patch Notes 10.7


New God: Chronos

  • PASSIVE – Wheel of Time
    • The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos.
      • Section I = +20% Magical Lifesteal
      • Section II = 75% Mana Refund On Abilities
      • Section III = +20% Magical Power
      • Section IV = +35% Magical Power Contribution to Basic Attacks
  • Time Rift
    • Chronos creates a rift in time, dealing 80/125/170/215/260 (+85% of your magical power) magical damage to all enemies in the area.  Cost – 50/55/60/65/70 mana.  Cooldown – 5s.
  • Accelerate
    • Chronos accelerates himself over time, allowing him to progressively move 10/15/20/25/30% faster for 8 seconds. While active, his attack speed is increased by 20/25/30/35/40% and he is not affected by the attacking movement speed debuff. This ability also stops the Wheel of Time.  Cost – 70/75/80/85/90 mana.  Cooldown – 15s.
  • Stop Time
    • Shooting forward spinning gears of time, any enemies hit by Chronos’ attack are slowed to a stop, taking 30/50/70/90/110 (+40% of your magical power) magical damage on the initial hit and again when they are stunned for 1s.  Cost – 65/70/75/80/85 mana.  Cooldown – 16/15/14/13/12s.
  • Rewind
    • Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well.  Cost – 100 mana.  Cooldown – 120/110/100/90/80s.

New Skins:

  • Young Zeus
  • Golden He Bo
  • Legendary Skins have been added to the game.  Every gold skin purchase will award a Legendary Skin that is automatically given to the player for that god when they achieve Mastery Rank 10. NOTE: If your god is already rank 10 prior to the patch then you must play one match that gives rewards to unlock the new skin.

New Voice Packs:

  • Chronos
  • Poseidon
  • Vulcan


  • Jungle Buffs:
    • The buff holding leaders in the jungle camps now drop their buffs when they are killed. The buff remains on the ground for 30 seconds.
    • Only the team that last hit the camp leader can pick up the buff.
    • Each player can only have 1 jungle buff at a time.  Players that already have a jungle buff will not pick up another buff when they walk over it.
  • Newly created Smite accounts will now be given Poseidon, Neith, Ymir, Ra and Thor as their permanently free gods. If you created a Smite account prior to the patch date, you will still own the previously provided permanently free gods (but will need to purchase any other unowned gods).
  • The new free god rotation is Aphrodite, Apollo, Ares, Fenrir, Isis.
  • Fixed a bug in which the Recorded tab on the TV menu was not displaying some information correctly.
  • Fixed a bug where players would see gods permanently in their stun pose.
  • Gods with magical damage basic attacks now gain 100% of their magical lifesteal when hitting an enemy with their basic attacks.  This currently affects Zeus, Isis, Anubis, Athena and Chronos.
  • The death recap screen no longer shows the killer first.  It now sorts by the most damage done to you in the previous 10 seconds, , showing the top 3 contributors.
  • “Toggle Map Overlay” (default bound to ‘M’) shows color-coded outlines on paths in the Conquest map that lead to objectives.
  • Teleport is no longer available in Assault mode.
  • Player characters will now flash an outline if they take damage from your character or if you take damage.
  • A number of inconsistencies related to projectile ranges have been addressed.  The tower ranges in the Conquest map have been adjusted accordingly.

Spectator Changes

  • Fixed an issue where the red team’s wards were not visible.
  • Fixed syncing issues for party spectating.
  • Fixed an issue where chat was rendering in the wrong place.


  • NEW ITEM – Watcher’s Gift
    • Cost – 800g
    • +100 Health
    • +10 HP5
    • +5 MP5
    • PASSIVE – The last hit bonus is given to the owner even when assisting on minion kills.
  • Bumba’s Mask
    • The movement speed buff has been removed from this item.
  • Demonic Grip
    • The 10/20/30 Physical Power has been replaced with 20/40/60 Magical Power.
  • Meditation
    • The heal has been reduced from 40% to 30% of your missing health.
  • Ward
    • Enemy wards are now detected by Towers, Phoenix and the Minotaur.
    • Wards are now forced visible while teleporting.
  • Boots of Celerity
    • Unique speed modifier decreased from +10/15/28% (40% out of combat) to +6/12/22% (35% out of combat)
  • Reinforced Greaves
    • Unique speed modifier decreased from +10/15/21% (33% out of combat) to +6/12/18% (26% out of combat)
  • All other Boots, Greaves, Shoes, and Tabi
    • Unique speed modifier decreased from +10/15/21% to +6/12/18%.


  • Athena
    • Fixed a bug with her passive spear being blocked by friendly minions.
  • Bacchus
    • General
      • Some visual adjustments have been made to his model.
  • Loki
    • Vanish
      • The cooldown for this ability has been reduced from 18s to 15s.
      • While invisible, Loki now takes 25% less damage from all sources.
    • Decoy
      • The physical power contribution of this ability has been increased from 80% to 100%.
  • Neith
    • Broken Weaves
      • Neith’s broken weaves no longer act as wards.
  • Ne Zha
    • General
      • Ne Zha’s model has undergone modest visual improvements.
  • Poseidon
    • General
      • Poseidon’s model has undergone modest visual improvements.
  • Xbalanque
    • General
      • Some FX have been updated.
    • Rising Jaguar
      • The leap portion of this ability is no longer interrupted by crowd control.
  • Zeus
    • Zeus’ basic attacks now utilize a hit progression with a 1/1/.5/.5x timing and damage scale


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