League Of Legends – Season 6 Masteries

League Of Legends – Season 6 Masteries

The Pre-season is closing by and Riot has released Season 6 masteries and ill be explaining in a video guide how does the new system work compared to previous seasons. By the small look it would suggests ADC’s becoming very powerful in the patch along with new ADC items as well. Utillity tree seems to be split into resolve and cunning, so supports either go rather tanky or offensive instead of becoming this ward bot. I would see champions like blitzcrank falling out of meta hard because the masteries benefit real supports with shields & heals more.

There might be still some changes to the masteries in upcoming weeks since its still on PBE server as of now. I can see some of the Keystone Masteries being nerfed especially on ferocity tree perhaps, but we will keep you posted if that happens.


Resolve Tree

Tier 1 (Maximum 5 Points split between Recovery and Unyielding)

  • Recovery:  +0.4/0.8/1.2/1.6/2.0 Health Regen per 5 seconds
  • Unyielding: +1.2%/2.4%/3.6%/4.8%/6% Bonus Armor and Magic Resist

Tier 2 (Choose one)

  • Explorer: +12 Movement Speed in Brush and River
  • Tough Skin: You take 2 less damage from Champion and Monster basic attacks.

Tier 3 (Maximum 5 Points split between Runic Armor and Veteran’s Scars)

  • Runic Armor: +1.6%/3.2%/4.8%/6.4%/8% bonus to all shields and healing on you (includes lifesteal and regeneration).
  • Veteran’s Scars: +1.2%/2.4%/3.6%/4.8%/6% Bonus Health

Tier 4 (Choose one)

  • Insight: Your summoner spells have 15% reduced cooldown.
  • Perseverance: +50% Health Regen, increased to +200% when below 20% Health

Tier 5 (Maximum 5 Points split between Swiftness and Legendary Guardian)

  • Swiftness: +3%/6%/9%/12%/15% Tenacity and Slow Resist
  • Legendary Guardian: +0.4/0.8/1.2/1.6/2.0 Armor and Magic Resist for each nearby enemy champion

Tier 6 – (Choose One)

  • Grasp of the Undying: Every 4 seconds in combat your next attack against an enemy champion steals life equal to 3% of your max Health (halved for ranged champions).
  • Strength of the Ages: Large monsters and siege minions that you or nearby allies kill grant you 25 and 10 permanent Health respectively (300 max). After reaching the max bonus further siege minion kills restore 100 Health.
  • Bond of Stone: +4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from champions is dealt to you instead (cannot reduce you below 15% Health).

Cunning Tree

Tier 1 (Maximum 5 Points split between Wanderer and Savagery)

  • Wanderer: +0.6%/1.2%/1.8%/2.4%/3% Movement Speed out of Combat
  • Savagery: Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters

Tier 2 (Choose one)

  • Runic Affinity: Buffs granted by jungle monsters last 15% longer, including Epic Monsters and River Shrine.
  • Secret Stash: Your potions, flasks, and elixirs last 10% longer. Additionally, your potions are replaced with biscuits that restore 20 Health and 10 Mana instantly upon consumption.

Tier 3 (Maximum 5 Points split between Merciless and Meditation)

  • Merciless: Deal 1/2/3/4/5% increased damage to champions below 40% health
  • Meditation: Once every 5 seconds, regenerate 0.3%/0.6%/0.9%/1.2%/1.5% of your missing Mana

Tier 4 (Choose one)

  • Bandit: Gain 1 gold for each nearby minions killed by allied champions. Gain an additional 3 gold (or 10 if you’re melee) when hitting an enemy champion with a basic attack (Cannot occur more than once every 5 seconds).
  • Dangerous Game: Champion kills and assists restore 5% of your missing Health and Mana.

Tier 5 (Maximum 5 Points split between Precision and Intelligence)

  • Precision: Gain 0.6/1.2/1.8/2.4/3 + 0.06/.12/.18/.24/.3 per level Armor and Magic Penetration.
  • Intelligence: Your Cooldown Reduction cap is increased by 1%/2%/3%/4%/5%, gain 1%/2%/3%/4%/5% Cooldown Reduction.

 Tier 6 – (Choose One)

  • Stormraider’s Surge: Dealing 30% of a champion’s max Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).
  • Thunderlord’s Decree: Your 3rd attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 20% of your Bonus Attack Damage and 10% of your Ability Power as Magic damage to enemies in the area (30 second cooldown).
  • Windspeaker’s Blessing: Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target’s resistances by 15% for 3 seconds when used on an ally other than yourself.


Ferocity Tree

Tier 1 (Maximum 5 Points split between Fury and Sorcery)

  • Fury: +0.8/1.6/2.4/3.2/4% Attack Speed
  • Sorcery: +0.4/0.8/1.2/1.6/2.0% increased Ability and Spell damage

Tier 2 (Choose one)

  • Double Edged Sword: Melee- Deal an additional 3% damage, take an additional 1.5% damage. Ranged- Deal and take an additional 2% damage.
  • Feast: Killing a unit restores 20 Health (20 second cooldown)

Tier 3 (Maximum 5 Points split between Vampirism and Natural Talent)

  • Vampirism: +0.5/1.0/1.5/2.0/2.5% Lifesteal and Spell Vamp
  • Natural Talent: +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability Power at Level 18 (0.11 to 0.55 AD/lvl and 0.16 to 0.83 AP/lvl)

Tier 4 (Choose one)

  • Bounty Hunter: You deal 1% increased damage for each unique enemy champion you kill.
  • Oppressor: You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.)

Tier 5 (Maximum 5 Points split between Battering Blows and Piercing Thoughts)

  • Battering Blows: +1.4/2.8/4.2/5.6/7% Armor Penetration
  • Piercing Thoughts: +1.4/2.8/4.2/5.6/7% Magic Penetration

Tier 6 – (Choose One)

  • Warlord’s Bloodlust: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).
  • Fervor of Battle : Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.
  • Deathfire Touch: Your damaging abilities cause enemy champions to take 6 + 50% of your Bonus Attack Damage and 20% of your Ability Power in Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).

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SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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