League Of Legends – Season 4 Rune Changes

League Of Legends – Season 4 Rune Changes

Embrace my brothers Season 4 Rune changes are finally here and there is lot of things i’m personally happy about these changes (Such as armor per level buff). I expect these changes bringing lot of variety to the existing lineup of runes and i believe lot of people will be changing their Seals especially in LCS level of play. See below for full list of change to the existing runes in League Of Legends.

 

For starters, we’re very aware that rune costs are a pain point for many players, so with the upcoming rune balance changes, we’ll be kicking off a 30% off Rune and IP Boost sale that will last from the start of the next patch through the end of April.

As for the balance, we’ll be making the following basic changes to runes (we’re only showing the Tier 3 changes, but you can assume roughly equivalent changes for the lower tiers). Supplementary changes in other systems will accompany our only two rune nerfs to armor seals and life steal quintessences. All other rune changes are buffs. It should also be noted that we will not be offering refunds (or meeting the price difference) for runes previously purchased or purchased between this announcement and the official sale start.

-Riot Pwyff

Rune Changes

Values are for Tier 3 seals

Armor


Per seal 1.41 armor ⇒ 1.00 armor
Per 9 seals 12.69 armor ⇒ 9.00 armor
Supplementary All champions will gain +4 base armor in compensation

Scaling Armor


Per seal 2.7 armor at level 18 ⇒ 3.0 armor at level 18
Per 9 seals 24.3 armor at level 18 ⇒ 27.0 armor at level 18

Health


Per seal 5.35 health ⇒ 8.0 health
Per 9 seals 48.15 health ⇒ 72.0 health

Scaling Health


Per seal 19.44 health at level 18) ⇒ 24.00 health at level 18
Per 9 seals 174.96 health at level 18 ⇒ 216.00 health at level 18

Health Regeneration


Per seal 0.43 health regen/5 sec ⇒ 0.56 health regen/5 sec
Per 9 seals 3.87 health regen/5 sec ⇒ 5.00 health regen/5 sec

Values are for Tier 3 glyphs

Scaling Cooldown Reduction


Per glyph -1.11% cooldowns at level 18 ⇒ -1.67% cooldowns at level 18
Per 9 glyphs -9.99% cooldowns at level 18 ⇒ -15.00% cooldowns at level 18

Scaling Magic Resist


Per glyph 2.7 magic resist at level 18 ⇒ 3.0 magic resist at level 18
Per 9 glyphs 24.3 magic resist at level 18 ⇒ 27 magic resist at level 18

Mana Regeneration


Per glyph 0.31 mana regen/5 sec ⇒ 0.33 mana regen/5 sec
Per 9 glyphs 2.79 mana regen/5 sec ⇒ 3.00 mana regen/5 sec

Scaling Mana Regeneration


Per glyph 0.99 mana regen/5 sec at level 18 ⇒ 1.20 mana regen/5 sec at level 18
Per 9 glyphs 8.91 mana regen/5 sec at level 18 ⇒ 10.80 mana regen/5 sec at level 18

Values are for Tier 3 quintessences

Cooldown Reduction


Per quintessence -1.67% cooldowns ⇒ -2.50% cooldowns
Per 3 quintessences -5.01% cooldowns ⇒ -7.50% cooldowns

Scaling Cooldown Reduction


Per quintessence -2.5% cooldowns at level 18 ⇒ -5% cooldowns at level 18
Per 3 quintessences -7.5% cooldowns at level 18 ⇒ -15% cooldowns at level 18

Attack Speed


Per quintessence 3.4% attack speed ⇒ 4.5% attack speed
Per 3 quintessences 10.2% attack speed ⇒ 13.50% attack speed

Life Steal


Per quintessence 2% life steal ⇒ 1.5% life steal
Per 3 quintessences 6% life steal ⇒ 4.5% life steal
Supplementary The offensive mastery, Feast, will now restore 3 health on minion kill (up from 2)

 

We’ll be keeping an eye on runes and may need to make additional tweaks for game health reasons, but we’re not currently planning any further significant changes in the 2014 season. We hope you enjoy the upcoming rune sale and take this opportunity to get geared up for the season!

SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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