League Of Legends – Patch 4.3 Notes

League Of Legends – Patch 4.3 Notes

Another patch on league of legends and i’m really happy to see changes on this patch. Overall this patch should make the game really balanced although i feel that, Mundo and Leona could have used some nerf, since they are really strong in their respective lanes. See below for full list of notes in this patch.

LoL Client

With our LoL client work ongoing, game invites were next on our hit list. The below changes should help out with client performance.

  • Players can now be invited to and accept game invitations while already in a lobby
  • Lobby owners can now select a teammate to be the game owner and “draft captain” in charge of bans and first pick
  • Improved invitee and lobby status updates:
    • Accepted
    • Pending
    • Declined
    • Accepted – Lobby Full
    • Accepted – Quit
    • Joined – Quit
    • Joined
    • Kicked
    • Banned
  • Invitations to games that are no longer available will now read “The invitation from «Summoner» has expired.”
  • You can now grant invite privileges in custom games
  • Chat lobbies will remain intact if someone leaves champ select
  • You can still send and receive game invites if chat goes down
  • You can now send game invitations to offline players – they’ll see them when they log in
  • Chat’s no longer restricted when sending out large amounts on invites at once

Champions

Vel’Koz

Vel’Koz, the Eye of the Void is somewhere in this patch but will be turned on at a later date.


Corki

Corki players can now see Phosphorus Bomb’s area of effect indicator and Phosphorus Bomb now scales with bonus AD.

“Way back, we added more gameplay to Phosphorous Bomb in the form of a travel time, thereby increasing the difficulty of the skill but not the reward. We’ve added some extra gunpowder to the bomb this patch to rebalance the ability.”

Q – Phosphorus Bomb

  • NEW BONUS ATTACK DAMAGE RATIO +0.5 Bonus Attack Damage Ratio
  • NEWCLARITY Now shows area-of-effect indicator for Corki (previously displayed only for enemies)

GragasWe lowered Body Slam’s AD ratio at early levels and reduced Explosive Cask’s AP ratio.

“Short-term, we’re making these changes to slightly tone down Gragas’ overall power curve without making him “Old and Busted.” In future patches we’ll look at Gragas and make changes that leave him feeling like more of a drunken brawler than a fat mage.”

E – Body Slam

  • TOTAL ATTACK DAMAGE RATIO 0.66 at all ranks ⇒ 0.3/0.4/0.5/0.6/0.7

R – Explosive Cask

  • ABILITY POWER RATIO 1.0 ⇒ 0.9
  • OLD MANA COST 100/125/150 ⇒ 100 at all ranks (legacy patch note from an undocumented change in 4.2)

 KassadinWe reduced Null Sphere’s damage and silence duration and lowered the damage of Force Pulse.

“We’re currently working on more aggressive changes for Kassadin in the future. In the meantime, these are short term tweaks to knock his power levels down a peg while we continue testing. Maybe, someone, somewhere, will get to play him in a ranked game.”

Q – Null Sphere

  • DAMAGE 80/115/150/185/220 ⇒ 80/110/140/170/200
  • SILENCE 1.5/1.75/2/2.25/2.5 seconds ⇒ 1/1.25/1.5/1.75/2 seconds

E – Force Pulse

  • DAMAGE 80/130/180/230/280 ⇒ 80/120/160/200/240

 Kha’Zix“Kha’Zix can be oppressive to play against if he starts snowballing in the early game. Even if his opponents stick together to prevent isolation, the bug deals stupendous amounts of all-in damage before leaping to safety with his E resets. Even though we trimmed down his explosive initiations and crazy fast Dragon/Baron killing speed, we still like Kha’Zix as a speedy hunter, so we buffed his ability to maneuver in fights.”

Q – Evolved Enlarged Claws

  • MISSING HEALTH DAMAGE 8% ⇒ 6%
  • MAXIMUM DAMAGE VS. MONSTERS 200 ⇒ 100

E – Leap

  • BONUS ATTACK DAMAGE RATIO 0.8 ⇒ 0.2

R – Void Assault

  • [NEW] UTILITY Kha’Zix ignores unit collision while in stealth

R – Evolved Active Camouflage

  • [NEW] UTILITY Void Assault Duration +1 seconds (total 2 seconds)

 RyzeWe’ve buffed Ryze’s base health and increased Overload’s range.

“In previous patches, we cemented Ryze’s role as a mid-range mage. Now, we’re helping him adjust.”

General

  • BASE HEALTH 446 ⇒ 500

Q – Overload

  • RANGE 600 ⇒ 625

SkarnerWe lowered Crystal Slash’s mana cost and increased Fracture’s slow.

“We’re giving Skarner some help in the early game with a focus on his crowd control capabilities.”

Q – Crystal Slash

  • MANA COST 20/22/24/26/28 ⇒ 16/18/20/22/24

E – Fracture

  • SLOW 30/35/40/45/50% ⇒ 45/50/55/60/65%

TeemoTeemo’s shrooms are now slightly less annoying.

“Late game, Teemos stacking pure AP could pretty much opt out of fighting by laying deathshrooms everywhere and spamming the laugh button. If you’re ever close to losing it after dying to a shroom, just remember; millions of Teemos die each day .”

R – Noxious Trap

  • ABILITY POWER RATIO 0.8 ⇒ 0.5

 YasuoWe’ve reduced Way of the Wanderer’s shield duration as well as its value at higher levels.

“We want to further emphasize Yasuo’s defensive weaknesses, like triggering his shield with a basic attack and then waiting out the duration, or making him more vulnerable to lots of things hitting him at the same time.”

Passive – Way of the Wanderer

  • SHIELD DURATION 2 seconds ⇒ 1.5 seconds
  • SHIELD (ROUGH VALUES) 60~690 ⇒ 60~470
  • SHIELD (REAL VALUES) 60/65/70/75/85/95/110/125/145/170/200/240/290/350/420/500/590/690⇒60/65/70/75/80/90/100/110/125/140/160/185/215/250/290/340/400/470

Terrify(ing) Changes

“The randomness of Terrify made it unreliable in most cases, both in coordinating with teammates and for opponents, so we’re making it more predictable.”
Fiddlesticks

In addition to the Terrify changes, we’ve increased Drain’s cast range.

Q – Terrify

  • UTILITY Affected units run around in fear ⇒ Affected units now run away from Fiddlesticks with impaired movement

W – Drain

  • CAST RANGE 475 ⇒ 575 (tether range remains at 750)

 Nocturne

E – Unspeakable Horror

  • UTILITY Affected units run around in fear ⇒ Affected units now run away from Nocturne with impaired movement speed

Shaco

W – Jack In The Box

  • UTILITY Affected units run around in fear ⇒ Affected units now run away from the Jack in the Box with impaired movement speed

Minor Changes & Bug Fixes


[NEW] PRETTINESS Updated Ability Icons!

 Sejuani

W – Flail of the Northern Winds

  • [BUGFIX] Fixed a bug where % increases to Sejuani’s health were not being included in the bonus damage calculation

Twisted Fate

W – Pick A Card

  • [NEW] PRETTINESS New Particles!

 Volibear

W – Frenzy

  • [BUGFIX] Fixed a bug where % increases to Volibear’s health were not being included in the bonus damage calculation

 ZacWe increased the interaction radius of Zac’s blobs.

Passive – Cell Division

  • CHUNK PICKUP / STOMP RADIUS 25 ⇒ 50

Items


 Tear of the Goddess“Not enough tears on the Rift.”

  • [NEW] PASSIVE Additionally grants +1 maximum mana per 8 seconds (+1 maximum mana per 6 seconds on Crystal Scar)
  • MANA REGEN 7 ⇒ 6

 Doran’s Shield“We want Doran’s Shield to be a strong pick for countering ranged attack harassment, but its high defensive stats were making it a must-buy early item for some champions. We’re clarifying its strengths while toning down some of the power.”

  • HEALTH 100 ⇒ 80
  • HEALTH REGEN 10 ⇒ 6

 Spirit Stone Items
(Spirit Stone, Spirit of the Elder Lizard, Spirit of the Ancient Golem, Spirit of the Spectral Wraith)“We like the changes we made to the Spirit Stone line in patch 4.1, so these are just some general tweaks to promote a wider variety of junglers.”

  • BUTCHER PASSIVE HEALTH RESTORE 8% damage dealt ⇒ 6% damage dealt
  • BUTCHER PASSIVE MANA RESTORE 4% damage dealt ⇒ 3% damage dealt
  • BUTCHER PASSIVE UTILITY Health / Mana restore no longer halved for area-effect spells

 Boots of Mobility“As the premiere set up boots for getting into – and initiating – fights, we’re introducing a strategic tradeoff. There has been some discussion that this change will hurt some junglers, so we’ll keep an eye on this change.”

  • MOVEMENT SPEED 45 in combat / 105 out of combat ⇒ 25 in combat / 105 out of combat
  • TOTAL COST 1000 gold ⇒ 800 gold

 Ruby Crystal“We don’t expect Ruby Crystal to suddenly be a great starting item, but we want to lower its barrier of purchase. Same’s true of the Sightstone items.”

  • HEALTH 180 ⇒ 150
  • TOTAL COST 475 gold ⇒ 400 gold

 Sightstone

  • HEALTH 180 ⇒ 150
  • TOTAL COST 950 gold ⇒ 800 gold

 Ruby Sightstone

  • HEALTH 360 ⇒ 400
  • TOTAL COST 1550 gold ⇒ 1600 gold

Gold Generating Items

All stats will be displayed per item while changes will be noted.

We’re doing a polish of the mini-games associated with gold generating items.

 Spellthief’s Edge LineBuying a Spellthief’s Edge is a commitment to harassing your opponents from afar. It’ll be the highest risk and reward item in terms of gold generation.

 Spellthief’s Edge

  • [NEW] PASSIVE TRIBUTE Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 10 additional damage and grant 5 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
  • ABILITY POWER 10 ⇒ 5
  • MANA REGEN 3 ⇒ 2
  • GOLD PER 10: 2 gold per 10 seconds

 Frostfang

  • [NEW] PASSIVE TRIBUTE Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing a minion disables this passive for 12 seconds.
  • TOTAL COST 850 gold ⇒ 865 gold
  • ABILITY POWER 20 ⇒ 10
  • MANA REGEN 7 ⇒ 5
  • GOLD PER 10: 4 gold per 10 seconds

 Frost Queen’s Claim

  • [NEW] PASSIVE TRIBUTE Old Tribute Passive ⇒ Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive.
  • [NEW] UNIQUE ACTIVE Old Unique Active ⇒ Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).
  • RECIPE Frostfang + Amplifying Tome ⇒ Frostfang + Fiendish Codex (total cost remains 2000 gold)
  • [NEW] COOLDOWN REDUCTION: +10% Cooldown reduction
  • ABILITY POWER 50 ⇒ 40
  • GOLD PER 10: 10 gold per 10 seconds
  • MANA REGEN: 10 mana regeneration

 Relic Shield Line

We’re reinforcing the Relic Shield line as “all-in” tanky support items for those who want to scrap in lane all day. This is the moderate risk, moderate reward item.


 Relic Shield

  • [NEW] PASSIVE SPOILS OF WAR Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.
  • [NEW] CLARITY Allies who benefit from Spoils of War now also gain +1 to their minions killed score
  • HEALTH 50 ⇒ 75
  • HEALTH REGEN 6 ⇒ 0

 Targon’s Brace

  • [NEW] PASSIVE SPOILS OF WAR Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.
  • [NEW] CLARITY Allies who benefit from Spoils of War now also gain +1 to their minions killed score
  • TOTAL COST 850 gold ⇒ 865 gold
  • HEALTH REGEN 12 ⇒ 8
  • HEALTH: +175 health

 Face of the Mountain

  • [NEW] PASSIVE SPOILS OF WAR Old Spoils of War Passive ⇒ Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Max 4 charges.
  • [NEW] CLARITY Allies who benefit from Spoils of War now also gain +1 to their minions killed score
  • [NEW] UNIQUE ACTIVE Old Unique Active ⇒ Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).
  • HEALTH: 375 health
  • HEALTH REGEN: 25 health regeneration
  • COOLDOWN REDUCTION: 10% cooldown reduction

 Ancient Coin Line

We’re giving the Ancient Coin line a reduction in combat-related stats so that we can focus on its hold-out pattern of staying alive in lane. This is definitely the lowest risk line of them all, but it also provides the lowest overall rewards.


 Ancient Coin

  • [NEW] PASSIVE FAVOR Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 2 Gold and 5 Health.
  • HEALTH REGEN 5 ⇒ 0
  • MANA REGEN: +3 mana regeneration

 Nomad’s Medallion

  • [NEW] PASSIVE FAVOR Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 5 Health.
  • HEALTH REGEN 8 ⇒ 5
  • MANA REGEN 11 ⇒ 7
  • TOTAL COST 850 gold ⇒ 865 gold
  • GOLD PER 10: +2 gold per 10 seconds

 Talisman of Ascension

  • [NEW] PASSIVE FAVOR Old Favor Passive ⇒ Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health.
  • MANA REGEN 15 ⇒ 10
  • ACTIVE Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown).
  • HEALTH REGEN:10 health regeneration
  • GOLD PER 10: 2 gold per 10 seconds
  • COOLDOWN REDUCTION: 20% cooldown reduction

 

SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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