League Of Legends – Patch 3.15 Notes

League Of Legends – Patch 3.15 Notes

Hello, Dudes / Dudettes it seems to be time for League Of Legends Patch – 3.15 notes, which should be coming our way in few days time (1-4 Days tops). This patch contains lot of fixes, adjustment to masteries, changes to champions and Release of Yasuo. Read full list of changes below. League Of Legends Patch 3.15 is smaller 3.14 and doesn’t contain much drastic changes to meta-game.


  • Fixed a bug where Loss Prevented was showing up as Defeat in the post-game lobby and in Match History. Games in your Match History that were listed as Defeat but actually Loss Prevented, will be changed to Loss Prevented.
  • New players will now have their appropriate skill level identified faster in the matchmaking system
  • Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for very long periods of time


  • Temporary attack speed buffs now update champion’s attack speed immediately, rather than after the first attack
  • Damage amplification abilities no longer work on true damage on following;
    • Poppy (Diplomatic Immunity)
    • Swain (Torment)
    • Talon (Cutthroat)

Champion Balance & Changes

https://i1.wp.com/riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Yasuo_Square_0.jpg?resize=72%2C72 Yasuo

Yasuo the Unforgiven is in this patch, keep your eye out for upcoming details.




“Ahri’s very early laning experience can be unforgiving if she falls behind. These changes are to give her more breathing room before her first shopping trip or blue buff.”

  • Base mana increased to 250 (from 230)
  • Base mana regeneration increased to 7 per 5 seconds (from 6.25 per 5 seconds)



(Q) – Terrify

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 65 at all ranks (from 65/75/85/95/105)

(R) – Crowstorm

  • Mana cost reduced to 100 at all ranks (from 150/200/250)



(R) – Monsoon

  • Mana cost reduced to 100 at all ranks (from 100/150/200)

https://i1.wp.com/riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/LeeSin_Square_0.jpg?resize=72%2C72Lee Sin

(W) – Safeguard

  • Now only shields the target if the ally is a champion


Q – Piercing Light

  • Base damage reduced to 80/110/140/170/200 (from 80/120/160/200/240)
  • Reduced cast range to match Lucian’s basic attack range (now 550 from 570)



Passive – Pix, Faerie Companion

  • Base damage increased to 9/21/33/45/57/69/81/93/105 (from 9/18/27/36/45/54/63/72/81)

E – Help, Pix!

  • Base shield strength increased to 80/120/160/200/240 (from 60/105/150/195/240)

R – Wild Growth

  • Mana Cost reduced to 100 at all ranks (from 150 at all ranks)



W – Defensive Ball Curl

  • Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)

E – Puncturing Taunt

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 50 at all ranks (from 50/60/70/80/90)

R – Tremors

  • Mana Cost reduced to 100 at all ranks (from 120 at all ranks)



Passive – Fleet of Foot

  • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)

E – Spell Shield

  • Duration reduced to 1.5 seconds (from 3 seconds)

R – On The Hunt

  • Total duration reduced to 8 seconds (from 10 seconds)
  • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
  • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)



Passive – Gemcraft

  • Armor scaling reduced to 20% (from 30%)

(W) – Shatter

  • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
  • Armor damage scaling reduced to 20% (from 30%)
  • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
  • Shred armor scaling lowered to 5% (from 10%)



  • Anivia, Eggnivia, and her skins (aside from Blackfrost Anivia) have received a Texture Update!


 (E) – Conflagration

  • Fixed a bug where the cast range was longer than intended (625 from 650)


  • We’ve improved Caitlyn’s running animation!



  • Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)



(R) – Blade Waltz

  • Fixed a bug where Blade Waltz was not dealing damage to “revealed” stealth targets



(E) – Judgment

  • No longer deals reduced damage to monsters (still reduced vs. minions)
  • Fixed a bug where Judgment was dealing less damage than intended



(R) – Frozen Tomb

  • Fixed a bug where the slow would sometimes not reapply properly



(R) – Vengeful Maelstrom

  • Added a counter showing how much bonus damage Vengeful Maelstrom is storing



(W) – Aegis of Zeonia

  • Now can be cast on enemy minions and jungle monsters



  • We’ve improved Riven’s running animation!



E – Flame Breath

  • Fixed a bug where Flame Breath was shredding armor in Dragon Form



E – Condemn

  • Fixed a bug where, if the target was being moved by a spell when Condemn’s projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Item Changes

  • Vision items no longer display their current ward count to your enemies on their tooltip display
  • Spirit of the Spectral Wraith
    • Now has Conservation passive (instead of Bounty Hunter passive)

    Spirit of the Elder Lizard

    • Now has Conservation passive (instead of Bounty Hunter passive)

    Sweeping Lens

    • Cooldown reduced to 120 seconds (from 180 seconds)

    Greater Lens

    • Cooldown reduced to 60 seconds (from 90 seconds)

    Oracle’s Lens

    • Cooldown reduced to 60 seconds (from 90 seconds)
    • True sight duration reduced to 8 seconds (from 10 seconds)

    Scrying Orb

    • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
    • Cast range increased to 1500 (from 1100)

    Greater Orb

    • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
    • Cast range increased to 2500 (from 1500)

    Farsight Orb

    • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
    • Cast range increased to 3000 (from 2500)

Jungle Changes

“We’ve been watching the jungle closely during preseason and while we’re happy with the general speed with which champions are making their way through the jungle, we can afford to make it a little less taxing for the first clear.”

  • Ancient Golem
  • Damage reduced to 60 (from 65)
  • Lizard Elder
  • Damage reduced to 60 (from 65)
  • Wight
  • Gold increased to 65 (from 60)

Game Flow

“Gold income in the preseason is generally high, which can lead to snowballing situations. In addition to clarifying assist gold, we also wanted to remove some of the “untrackable” gold in the mid to late game.”

  • Assist gold rewards no longer scale up with game time (now 50% of kill reward from 50-80% of kill reward depending on game time)

“We want to better reward players for pushing down inhibitors, and felt that super minions should really live up to their name. Now players will need to be extra vigilant about lanes with a downed inhibitor.”

  • Super Minions
  • Damage boost to nearby minions increased to 70% (from 40%)
    • Armor/Magic resistance boost to nearby minions increased to 70 (from 40)



  • Martial Mastery
    • Attack damage reduced to +4 (from +5 attack damage)
  • Arcane Mastery
    • Ability power reduced to +6 (from +8 ability power)


  • Perseverance
    • Reduced to restoring 0.7%/1.35%/2% missing health every 5 seconds (from restoring 1/2/3% missing health every 5 seconds)
  • Legendary Guardian (formerly the Tenacious mastery)
    • Fixed a bug where the name had gotten swapped with the Tenacious Mastery
    • Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 (from 900)

Summoner Spells

“As a side-note, we do have plans to update Summoner Spells to better reflect the state of the preseason but they will not be coming with patch 3.15. In the meantime, enjoy the new Summoner Spell art!”

  • Clarity, Clairvoyance, Revive, Barrier, Flash, Teleport and Ignite have all had their icons updated




Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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