League Of Legends – Faker Zed Guide

League Of Legends – Faker Zed Guide

This is Faker Zed guide based on pretty much one he used on All-Stars Paris 2014, while there is few actual changes to his one, it pretty much remains the same and should be as effective. While Zed isn’t most picked midlaner or toplaner at the moment that doesn’t make him necessarily bad. He strives in lategame, but struggles in early game unless he starts snowballing really early.

Abilities

Contempt for the Weak
Contempt for the Weak
Zed’s basic attacks against targets below 50% health deal 6 / 8 / 10% of the target’s maximum health as bonus magic damage.
This effect can only occur once every 10 seconds on the same target.
 
Razor Shuriken
Range: 900
Cost: 75 / 70 / 65 / 60 / 55 energy
Cooldown: 6
Razor Shuriken
Active: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.
  • Physical Damage: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD)
  • Secondary Damage: 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD)
 Living Shadow: Active shadows will also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.
  • Mimicked Shuriken: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% bonus AD)
  • Mimicked Secondary Damage: 22.5 / 34.5 / 46.5 / 58.5 / 70.5 (+ 30% bonus AD)
 
Living Shadow
Range: 550
Cost: 40 / 35 / 30 / 25 / 20 energy
Cooldown: 18 / 17 / 16 / 15 / 14
Living Shadow
Passive: Zed’s bonus attack damage is increased by a percentage.
  • Bonus Attack damage: 5 / 10 / 15 / 20 / 25% Bonus AD
Active: Zed’s shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to swap places with this shadow.
 Living Shadow: Zed’s shadows mimic his basic abilities. If a target is struck twice by a mimicked ability, Zed restores some energy. Energy can only be restored once per mimicked cast.
  • Energy Restored: 20 / 25 / 30 / 35 / 40
Shadow Slash
Range: 290
Cost: 50 energy
Cooldown: 4
Shadow Slash
Active: Zed spins his blades, creating a burst of shadow energy and dealing physical damage to nearby enemies. Each enemy champion hit reduces  Living Shadow’s cooldown by 2 seconds.
  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)
 Living Shadow: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Enemies hit by both slashes are slowed more and restore energy but will not take additional damage.
  • Slow: 20 / 25 / 30 / 35 / 40%
  • Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60%
 
Death Mark
Range: 625
Cooldown: 120 / 100 / 80
Death Mark
Active: Zed becomes untargetable for 0.75 seconds and dashes to the target enemy champion. Upon arrival, he marks the target for death and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.
After 3 seconds, Death Mark will trigger, dealing flat physical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.
  • Physical Damage: 100% AD + 20 / 35 / 50% of damage dealt

Masteries for Zed

In Fakers Original page (21-0-9) he has 9 points in utillity but i feel that is just nature of competitive play where buffs have more value. But this guide is aimed for more Soloque type of gameplay so thats why this is the setup i used. I suggest adjusting your page to your own gameplay more.

Faker Zed Runes

The Faker Zed Rune Page has almost same runes as this one expect he used flat armor on 2013, but due to recent changes that doesn’t hold. Also Lifesteal is my own personal preference and i like playing with that, but you can change those to attack damage quints or armor penetration whatever you want to pick.

  • 9x attack damage Marks
  • 9x Armor Seal Flats / Per Level
  • 9x Magic Resistance Glyphs / Per Level
  • 3x Attack Damage / Lifesteal / Armor Penetration

Also one theory-craft idea i had was to pick attack per level which would make your (W) scale bit harder to lategame. Also you don’t need the attack damage so much early on due its pretty easy to last hit anyways with passive.

Items For Zed

The recently surfaced item in competitive scene and soloQ is Youmuu’s Ghostblade, before it didn’t have so much armor penetration now it has 20 armor pen while black cleaver has only 10. Also the active is really strong what makes it even better for death mark, also critical strikes are pretty underrated on Zed.

You can also start with Doran’s Blade or Doran’s Shield (In really hard lane like Kayle). About the extremely situational items, i feel that trinity and hydra are great for splitpush. Gunblade is also not that bad, because the spellvamp from your spells is actually really good. You can take zephyr and replace boots in lategame if you feel like it.

 

SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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