Interview with Nine Dot Studios

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Nine Dot Studios is currently working on new game called GoD Factory: Wingmen which is a competitive 4vs4 space combat simulator for PC in which you build your ships part by part. They have only 4 days left in their kickstart, so people assist them and send them money on here, so they can finalize the kickstart project: http://www.kickstarter.com/projects/ninedots/god-factory-wingmen

Interview with Nine Dot Studios

Q1. The Game’s name “GoD: Factory Wingmen” can be very misleading, why did you decide to go with this name?

A1. GoD Factory is a universe we’d like to build over multiple titles and Wingmen is simply the name of this specific title. A GoD Factory is a technology in the lore of the game which can be used to create matter, as long as it is carbon based. Carbon can be transformed into either Graphite or Diamond, which is what GoD stands for in GoD Factory.

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Q2. What inspired you to go with a space theme? Since your first game Brand looks very different compared to GoD:Factory?

A2. Back when we decided to make this project there wasn’t much happening in the genre of space sims and we were deploring that. We realized that we had the skills and the passion to make a great space sim, so we decided to go with it. It’s only after we were well into development that we started hearing about other space sims like Star Citizen and Elite. Still we’re confident that what we are making is unique enough to deserve a spot ont he market, and we’re very happy to see more games contributing to the revival of this genre.

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Q3. What inspired you to go with a space theme? Since your first game Brand looks very different compared to GoD:Factory?

A3. Strangely enough, I’d say the games that had the most influences are Ace Combat, Armored Core and Star Fox, more so than other titles in science fiction and space sims. As for the art, Etienne (our lead artist) found inspiration in varied style of architecture and in Japanese mangas and animes.

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Q4. The Music is amazing in this game, has it been influenced by Wipeout?

A4. The music at the moment is only a placeholder, as we aren’t sure yet who will be the composer for the game. It will all depend on what kind of funds we can raise for the game. We’ve got something big planned out if we can get enough cash, so I’ll stay silent on the matter!

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Q5.  Have Series like Farscape, Star Wars, Star Trek, and Battlestar Galactica influenced the game a lot?

A5. I think these influences were more subconscious than conscious for the most part. One thing that helped define the universe we were designing at first was that we all pitched in what aspects of science fiction we didn’t like and made sure we’d stray away from these clichés.

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Q6.  Do you think this game has potential to be played in E-SPORT scene?

A6. The potential is definitely there! We are making a game that has multiple layers of complexities and the structure of the game certainly helps. In this game, a lack of cooperation dooms your team to failure, and this team spirit will certainly help the game get picked up by more coordinated groups. However, ultimately this is up to the players. They will decide if this is the kind of game they would like to invest themselves in. We’re just doing our best to give them many good reasons to do it.

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Q7.  Do you have any plans hosting some weekly tournaments? 

A7. We definitely would like to have tournaments and we hope that we’ll make enough revenue at launch to fund some tournaments with cash prizes, but right now we simply can’t commit to it.

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Q8.   Will this game feature some sort of ranked ladder?

A8. Maybe not at the very launch of the game as such a system requires a lot of tweaking and balancing to work well and we’re a small team, but it’s definitely something we’ll implement eventually.

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Q9.   Will there be lots of different parts to buy for the ships?

A9. We are planning about 180 different parts, all having 4 iterations, meaning around 750 different ship parts to chose from to build your ships.

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Q10. Can you build multiple ships in this game? Or do you have to tune only one at the time?

A10. Not only you can build multiple ships, you actually have to! You head into a match with two ships and you have to alternate between the two by docking in your carrier ship. While one is out, the other recharges its shield over time, just like in tag matches for many fighting games. You’ll be able to have multiple ships ready at once and you’ll be able to select which build suit your team’s strategy better.

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Q11.  Is any of the content only available for purchase with real money?

A11. Yes, we intend to expand the content with DLC as a mean to support the game over a long period of time. Some of this DLC will be available for free, but some will require payments as well. However, we will not feature any “consumables” such as temporary XP boost. Every time the player pays, he adds something to his game permanently. There will also be no “pay2win”. Players will pay for variety, not performance.

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Q12.  For a player who hasn’t played anything like this, will it be easy to get into the game? Or is the game very complex so to speak?

A12. The game is extremely complex. It will likely take a few dozens of hours just to cover all the different elements of the game. However, players will be able to filter out the matches in accordance to their own pilot rank and ship levels, so an inexperienced player could play only with other inexperienced players such as himself if he wants.

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Q13.  Will there be multiple game modes in the game? Or will all games will be using 4v4 format with same victory condition?

A13. There is only one game mode planned for release, as we don’t want to divide the attention to multiple maps and modes and thus lead to empty matches in the modes that aren’t as favored by the player. We’d rather concentrate on one mode and do it really well than losing focus by tackling too many things at once. Once the game will have matured, if the players are requesting for more different modes and we have the means for it, then we will definitely do it.

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Q14.  What has been general reception of the game from fans and press?

A14. The reception has been extremely positive so far. We’ve showcased the game at PAX and everyone liked it, and the press has been very impressed during their previews. However the thing is that in order to truly live the game, you have to experience a 4vs4 match, and that can be complicated for a game in development. For this reason, we’ve been struggling to get the word out.

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Q15.  Is there anything you want to say to those who participated on Kickstart and have been supporting your game? Any shoutouts?

A15. We’ve just announced that anyone can try the game if they want. If you have a few friends, you should totally have them download the game and try out our alpha! It’s still filled with bugs and many features are still lacking, but you’ll get a good idea of what we are shooting for nonetheless!

 

SugiStyle

SugiStyle

Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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