Infinite Crisis – Cyborg Guide

SteamGrid-InfiniteCrisis-Cyborg

 Infinite Crisis – Cyborg Guide

Cyborg steps into the ring with an arsenal of powerful marksman weaponry that allows him to dominate his opponents with his Attack Damage burst. This Cyborg guide will be suited more for those who are going to build up Attack Damage items in the early game and roll your opponents over in the late game. Since every ability that Cyborg has uses your Attack Damage all you need to do it build up on items that give you those bonuses and then you can beat anyone down. Stay tuned for more Infinite Crisis content near in future at MobaMonster.

Ability Overview:

Cyborg is a simple hero really. His is given something called Trace Energy which is given off by his Tracer Shot (Q). Once an enemy has this tracer shot they take additional effects from Charged Burst (W) and Cascade (E). So it is always a good idea to place a Tracer shot on every enemy hero in your lane so that way if you need to attack them or defend an ally you can have the extra effects of your abilities to help you out. Cyborgs passive Cybernetic Targeting makes quick work of tanky enemies due to the fact that you deal bonus attack damage to an enemy after 4 shots of your basic attack.

Cybernetic Targeting (passive):

agent_cyborg_cybernetic_targeting

Every 4th basic attack deals 2% of the targets maximum Health as bonus Attack Damage. When attacking Creatures and Drones there is a maximum bonus Attack Damage cap.

  • Damage: 2%, 4%, 6%, 8%
  • Damage Cap: 80, 160, 240, 320

Tracer Shot (Q):

agent_cyborg_tracer_shot

Cyborg fires a burst of energy. It deals Attack Damage to every enemy it hits, and applies Tracer Energy effect for 5 seconds. Cyborg’s Basic Attacks deal an additional Attack Damage when attacking enemies marked with Tracer Energy.

  • Damage: 35, 70, 105, 145 (+60% Bonus Attack Damage)
  • Trace Energy: 5, 15, 25, 35 (+10% Bonus Attack Damage)
  • Cooldown: 8, 7, 6, 5
  • Cost: 40, 50, 60, 70

Charged Burst (W):

agent_cyborg_charged_burst

Nearby enemies lose Move Speed for a short amount of time Targets with the Tracer Energy effect are dealt Attack Damage, and their Move Speed is doubled

  • Damage: 45, 90, 135, 180 (+70% Bonus Attack Damage)
  • Slow Duration: 1.25, 1.5, 1.75, 2
  • Cost: 45, 55, 65, 75

Cascade (E):

agent_cyborg_cascade

Cyborg gains Move Speed and Attack Speed for a short amount of time While this skill is active, Basic Attacks against targets with the Tracer Energy effect increase the duration of Cascade by 1 second, with a maximum amount of seconds.

  • Attack Speed: 10%, 20%, 30%, 40%
  • Duration: 5, 6, 7, 8
  • Cost: 40, 50, 60, 70

Plasma Cannon (R):

agent_cyborg_plasma_cannon

Cyborg fires a massive blast in front of him, dealing Attack Damage to all enemies in the area.

For 10 seconds after the blast, Cyborg’s Basic Attacks pierce through targets, firing their full range and damaging all enemies in the line.

  • Damage: 175, 285, 395, 505 (+ 80% Bonus Attack Damage)
  • Cooldown: 110, 100, 90, 80

 

Item Overview:

So when looking for items for Cyborg you are in luck because its fairly simple. All you need is items that boost his Attack Damage. All of his attacks are given additional damage from Attack Damage so if you build high Attack Damage items you can just right click down anyone who doesn’t die from your abilities. But I’m not gonna leave you without my favorite items on him of course. Lets start with Atomic Axe and Claw of Horus. Both do the same thing in different ways, make your enemy more susceptible to your attacks. Atomic Axe give piercing damage going though armor and Claw of Horus steals armor away and when you combine the two your enemy is left very weak. Lobo’s Chain is something I like using on Attack Damage heroes because not only does it slow your enemies down but it also provides a nice layer of additional health to your sometimes squishy Attack Damage heroes. Huntress’ Crossbow is great cause you can spam you abilities a little faster (sometimes insuring a kill). Deathstroke’s Claymore is pretty much a item version of your passive so why not have it around? Joe Chill’s Revolver tops this cake of pure damage by giving you insane numbers of damage when you get a critical strike.

Atomic Axe:

icon_128_artifact_atomic_axe_d

  • + 30 Attack Damage
  • Razor: + 30% Attack Penetration

Claw of Horus:

icon_128_artifact_claw_horus_d

  • + 40 Attack Damage
  • + 40 Attack Armor
  • Kinetic Armor: Basic Attack steals 3 Attack Armor for 5 seconds (max 5 stacks)

Deathstroke’s Claymore:

icon_128_artifact_deathstroke_claymore_d

  • + 50 Attack Damage
  • + 25% Attack Speed
  • Slayer: Basic Attack deal 5% of the target’s current Health as Attack Damage

Huntress’ Crossbow:

  icon_128_artifact_huntress_crossbow_d

  • + 50 Attack Damage
  • + 15% Cooldown Reduction

Joe Chill’s Revolver:

icon_128_artifact_chill_revolver_d

  • + 70 Attack Damage
  • + 20% Critical Strike chance
  • Deadly: + 70% Critical Damage

Lobo’s Chain:

icon_128_artifact_lobo_chain_d

  • + 300 Health
  • + 30 Attack Damage
  • Attack Harrier: Basic Attacks slow targets by 30% which decays over 2 seconds. (20% for ranged Basic Attacks.)

Final Thoughts:

I like to play cyborg because of the pure damage output that he brings. Its nasty to see enemies melt under just basic attacks. Just remember that you are fairly weak at the start of your games and until you get 1-2 times you should be vigilant of the map. Note that you don’t even need to use your abilities unless you are running after a fleeing target or you are ganking on another player. You will more than likely be the target of team fights so don’t be the first to jump into battles unless you are sure your team can back you up.

Wolfman

Wolfman

Just your average moba player. Trying to help the moba genre evolve into something that every gamer can be appreciative of, one guide at a time.

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