DawnGate – Salous Guide

DawnGate – Salous Guide

I’ve been lately playing more DawnGate again so i will probably producing more dawngate Guides in the near future, those of you haven’t played DawnGate yet, please check out the beginner guide here – “DawnGate Beginner Guide”

This week new shaper got released called “Salous” which is a lizard monk type of bruiser shaper. He has good gap-closer and is very adapt locking enemy shapers down, he is also very good jungler,  but since i’m not huge expert jungler in Dawngate yet i do not want to give wrong insight, so i decided to make a laning guide.

Spell Choices

The spells are kinda weird in DawnGate since there so many of them and they probably keep adding more into game soon. At some point some spells are just going to be better than others and that is because if you have large pool of spells, you cannot keep them all well balanced. Anyhow i wrote down few viable options for spells.


Cooldown: 300 seconds

Description – Instantly teleports your shaper to target nearby location.

Notes; Really good for first spell or 2nd, gives you chance to blink behind your target or front of him/her and use ultimate to stun them for instance. Also really essential escaping jungle ganks early game.



Cooldown: 150 seconds

Description – On use you gain a shield that absorbs 100 (+20 per level) damage and grants 20 bonus Armor and Magic resistance for 2 seconds.

Notes; Good for sustaining long fights, also really legit spell to pick as first spell. I usually pick this as second spell though.



Cooldown: 90 seconds

Description – Instantly remove all debuffs and disables (except suppression) from your shaper, and then reduces the duration of incoming disables by 50% for 3 seconds,. If Dispel successfully removes a debuff or disable, you gain 50% increased movespeed for 1 second.

Notes; I love cleanse spells a lot so i’m bit biased, i think its really good spell to pick if your going more auto attack based build (Picking resonance loadout for instance) it has also ridiculously low cooldown compared to most of the spells for that reason only i could highly recommend it above others.



Cooldown: 240 seconds

Description– Instantly places your shaper into stasis for 2 seconds, becoming immune to all damage and effects but unable to move or act for the duration.

Notes; Essential against Desecrator, Mikella or Kindra. Also very good in teamfights where enemy is filled with CC and AoE Abilities. Usually pick this second or as third spell.



Cooldown: 180 seconds

Description – For 4 seconds, target enemy shaper’s movement speed is reduced by 40%, their attack speed is reduced by 40%, and they deal 25% less damage.

Notes;If you like playing full offensive then this is really good for that option. I always feel wither is more support type of spell, but its also OK choice for Salous.

Item Choices

There is multiple choices on items in this game, i’m not sure how i feel about current item system yet since i feel there is couple really good items like Rampancy & Strife, which sync way too well with each other and “tanky DPS” build seem way too efficient on late game, anyhow thats my thoughts, i’m going to list items i would recommend building for Salous.

Core Items

Rampancy: Rampancy

Effects: +625 Health
Cost: 2450
Passive: Consume III: When a nearby enemy dies there is a 100% chance that you will be healed for 25 Health.
Passive: Juggernaut: Grants 1.5% of Maximum Health as bonus Power

This item grants you lots of bonus Health and Haste. Plus both of the passives help big time with the added bonus power and health returned from nearby enemies die


Rebirth: Legendary_Rebirth

Effects: +460 Health, +35 Haste
Cost: 2465
Passive: From the Ashes: Dropping below 30% Health will cause you to recover 30% of Maximum Health over 5 seconds. This effect has a 120 second cooldown.

Rebirth is a good item to help keep you alive when you get low on health in those big team fights.



Effects: +400 Health, +38 Armor
Cost: 2440
Passive: Blazing Aura II: Deals 35 (+1.2% of Maximum Health) damage every second to nearby enemies.

Glory is great item in teamfights and the passive scales from health, which makes it kinda Overpowered.



Effects: +55 Power, +12% Lifedrain, +15 Mastery
Cost: 3180
Passive: Rising Hunger: Dealing damage grants 4 Power and 1% Lifedrain. This effect stacks up to 5 times for maximum bonus of 20 Power and 5% Lifedrain.

Voracity’s Life Drain combined with some haste items will make you really get your health back. Also +15 Mastery is pretty nice bonus for Salous.



Effects: +42 Power, +300 Health
Cost: 2500
Passive: Killing a minion, creature, or worker grants permanent bonus Health and Power. The bonuses start at 4 Health and 0.5 power, and are decreased by 1% after each additional kill.

This item stacks so well with multiple items in this game. Health is key of winning in this game, this item provides it a lot.



Effects: +75 Power
Cost: 3260
Passive: Guard Break:
Increases Defense Penetration by 25.

If you do not want to pick Rage, then destruction is right item for you, its practically black cleaver of DawnGate. Very costy item though, since it only gives penetration and power.


I think some of the loadouts are irrelevant which give stats, they have such small impact on lategame, then again Force Bubble which gives 7% Max health shield or Adventurer which gives you movement speed while moving on brush has good edge if your jungling. But i would recommend using Resonance (if your last hitting skills are not that good) or just take Power/Armor/Haste its good all-rounder for Salous. As i said though, i don’t think these have currently really high impact.


Skills & Level Order

Salous is “Pure Shaper” so you’re able to spam skills free as you want long as they are out of cooldown. As for the leveling order Q > W > E > R should be the order you want to level in, in case you want more damage take E earlier than W.



First Cast: Salous throws a resonating wave of force that reveals and marks the first enemy it strikes and 2 enemies behind them for 4 seconds, dealing 35 / 50 / 65 / 80 / 95 (+0.3) physical damage to each.

Multi-Cast: Salous lunges at target marked enemy, dealing 75 / 90 / 105 / 120 / 135 (+0.5) physical damage. Salous may recast Judgment once for each marked enemy.

Range: 950
Cooldown: 11 / 10 / 9 / 8 / 7


Spirit Seals

Salous gains 20 / 30 / 40 / 50 / 60 Haste for 4 seconds and summons 3 Spirit Seals that orbit him and detonate when they touch an enemy, dealing 40 / 55 / 70 / 85 / 100 physical damage to enemies in the area.

If all orbs detonate, Salous’s Haste bonus is refreshed and Salous increases nearby (550 range) ally Shaper Haste by 10 / 15 / 20 / 25 / 30 for 4 seconds.

Range: 275
Cooldown: 11 / 10 / 9 / 8 / 7



Salous performs a binding spell on target enemy, dealing 70 / 110 / 150 / 190 / 230 (+0.5) physical damage and rooting them for 1.35 seconds.

Range: 190
Cooldown: 12 / 11 / 10 / 9 / 8



Salous releases a great wave of energy in an arc, dealing 150 / 250 / 350 (+0.75) physical damage to adjacent enemies and stunning them for 1.5 seconds. Other enemies struck by the wave take 150 / 250 / 350 physical damage and their Movement Speeds are reduced by 40% to 80%, depending on how close they are to Salous.

Range: 760
Cooldown: 150 / 130 / 110


Sugi is Owner of MobaMonster. He likes to try/play different Moba games in the market and is very competitive gamer. Currently is looking forward to Strife and Core Masters. Sugi's grammar is bad.

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