Awesomenauts Beta 1.23.2


The beta patch notes are here to give a preview of what is being changed and to get feedback from the community.  The patch notes are subject to change.

For the original thread click here.

Beta Patch 1.23.2

New features

  • Added dual stick support
  • Creating games will now wait until the match is full (6 players), after 2 minutes you can quick-start the game.

General fixes

  • Players with low bandwidth should now have a smoother online experience in Awesomenauts
  • New players who win a lot of matches now take twice as long to reach the higher leagues
  • If the 4-players-in-a-team bug happens now, they will all be visible, instead of having one invisible player all the time. This is a temporary workaround until we have actually fixed the problem that there are too many players in the match in the first place
  • All power pills that gave health to summons are now changed to power pills companion (Gnaw and Swiggins)
  • Mass (pushing power) has been increased and changed for all characters based on health
  • Weight increased of droids by 50%
  • Fixed a few text errors
  • Changed the moving platform between the bottom turrets on Aguillion to a static one


  • Fixed that lifesteal laser didn’t work continuously (it had little gaps in between)
  • Spacetime continuity device now also provides debuff immunity for your allies
  • Time primer now increases the time warp’s slow, 5% per stage for 140 Solar instead of size increase
  • Chrono rift slow reduced from 15% to 10% price reduced from 250 to 210
  • Flash forward speed increased from 20% to 25%


  • Fixed that drop Anchor could chain a player for a long time when Swiggins is in “reconnecting” state.
  • The health increase for Homboldt after purchasing power pills turbo now works correctly
  • Reduced collision size of Homboldt and chain activation range


  • Removed homing on suicide drones
  • Increases movement acceleration
  • Increased jump height

Froggy G

  • Ice cubes now slow instead of stun the target for 15% per stage for 2s, price 150 Solar
  • Turbo tape is now split into 2 stages each increasing speed by 4, price 140 Solar per stage
  • Base splash dash cooldown increased from 7 to 7.5s
  • Can’t touch this now works correctly
  • Can’t touch this now is a shield percentage (25%)
  • CTT price reduced from 220 to 200

Sheriff Lonestar

  • Cattlerebooter cooldown reduction reduced from 2s to 1.5s.
  • Transfusion grenades lifesteal fraction increased from 25% to 30%


  • Missiles now deal 75% damage against turrets
  • Universal charger charge-up time decreasement reduced from 0.7s to 0.5s
  • Clunk universal charger price reduced from 200 to 170
  • Screamer engine snaretime reduced from 0.7s to 0.6s per stage


  • Cheese & garlic mints silence time reduced from 1s to 0.8s
  • Tonguestretcher range reduced from 2.4 to 2.2
  • Cloaking skin cooldown increased from 8s to 10s
  • Replica dummies now live 2s longer


  • Weedlings regen health 25% slower now
  • Weedlings now also gain health from power pills turbo
  • Weedlings now gain extra health over the course of a game (max extra health 9)
  • Fertilizer health reduced from 40 to 30
  • Rotten teeth price reduced from 245 to 230 Solar


  • Coco’s movement speed penalty when attacking reduced by 50%
  • Increased base speed of lightning ball
  • Voltage amplifier price reduced from 180 to 170 Solar
  • Conducting gel price reduced from 180 to 165 Solar
  • Silver coating speed increase reduced from 3.4 to 3 per stage
  • Static gloves removed one stage (2 stages)


  • Snipe chargeup reduced from 0.7s to 0.65s
  • Gryc lubricator divided into 3 stages, each increases range by 4 for 120 Solar
  • Time rift now deals one stage of nuclear warhead damage as base
  • One stage removed from nuclear warhead (2 stages)
  • Nuclear warhead price reduced from 175 to 165 Solar
  • HC-bomb now increases the amount of double damage dealing bullets after deploying time rift (2 stages)
  • HC-bomb price reduced from 130 to 115 Solar
  • Joe doll price reduced from 175 to 160 Solar
  • Receding ponytail price reduced from 310 to 300


  • Flaming fists price increased from 160 to 190 Solar
  • Chunk of salted meat price reduced from 180 to 170 per stage
  • Pale mead price reduced from 380 to 350 Solar

Vinnie & Spike

  • Red bandana silence reduced from 0.4s to 0.3s
  • Slighty reduced the radius of spike dive and dead sea horse
  • Chrome file price increased from 190 to 210 Solar
  • Dead seahorse head divided into two stages each providing 20% damage for 140 Solar
  • Antique machinegun radius reduced from +14 to +12
  • Mammoth sock with holes invisibility time reduced from 1.5s to 1.2s
  • Smoke screen mammoth sock with holes stealth now can’t be applied twice anymore


  • The cat pillar heal reduced from 12 to 10 per stage
  • Spiritual cooking health buff now lasts for 20s
  • Glow bracelets divided into 3 staged each providing 10% attackspeed
  • Misfortune cookies health cut reduced from 15% to 10%


  • Evil eye base slow reduced from 10% to 7.5%
  • Evil eye extra slow per health stage reduced from 10% to 7.5%


Hobospider is a casual gamer who also loves watching competitive DOTA2. He likes to play games on his spare time and prefers gaming on the PC. He prefers Indie games over triple-A and does not like FPS games too much.

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